
(transparent shield over Captain in Photoshop.) one pallet would be Captain with shield the other would be captain without. Which would only be useful for how his shield reacts to custom states. There are some rare cases where transparent colors don't have to be used but this method would need to be modified for that to work. This would be best used in MUGEN 1.1, where transparent colors can be used.Each of the 2 characters have their own set of 16 colors so they don't need to be the same as each other or anything. There are 2 character sprites involved in making an asymmetrical or transforming character.This example shows the most extreme version of an asymmetrical or transforming character, depending on the character it may not need to be this complicated.In Photoshop I've made the first sprite the background image at %100 opacity.Ībove that I have a new layer of the color 00ff00 at %50 opacity.Ībove that I have the second sprite at %50 opacity.ĭoing this creates an image that has 2 images in one sprite.īelow is the new sprite with a palette partially applied to reveal the second sprite.Īnd of course another palette would be applied to reveal the fist sprite. Ive made a quick example of how this should work below.


I believe using this method should be fine for custom states too. Also a 16 color character pretty much uses up the whole palette using this method so no effects can be in the palette unless they use the same colors as the character. I believe this is very possible but with some limits, character sprites can't have more than 16 colors(including background transparent color). I have been think about how to implement asymmetry and transformations in MUGEN.
